Here is a new version of the Thindaraiel template, for UCS Beta4.
You can download it here : http://www.mediafire.com/download.php?uma3zvzyygw
As the UCS did not evolve since the previous version of the template, there is no major functionality change in this version. The changes are mainly design and modularity ones, with some little enhancements that were waited for a long time.
Here is a short list of modifications:
- some new icons
- use of the new codes (UCS Beta4) for symbol characters. The old ones are not suppressed, but use red icons, to help users to locate their old symbol codes and replace them with the new ones.
- Optional1 and Optional2 cards are reserved for Race and Feat infos
- the action/attack icons are basically colored in the header color. But some are not easily readable, so I added a styling option to allow the user to choose the icon color
- Same thing with damage icons, for which grey icon is not easily usable on grey background (metal theme). Therefore, a styling option allow to choose between black and grey colors.
- Keyword field can be masked (styling)
- Ritual cards can have 2 icons for skill and category of ritual (styling option)
- only 3 boxes are displayed on right size of the card. But 2 more can be activated: the card label is displayed in the bottom of the card, and the box appears when the label is filled.
- the Defense field is now used, it is located near the first lateral box and displays as an icon.
- attack and action icons are swapped on item cards. This makes the item type appear in the left icon.
- on power cards, item and frequency icons are not available. On item cards, action and range icons are not available.
- range and burst values now appear in a little circle near the range icon. A new "melee value" field is available for melee range (such as "Melee 2" for instance)
- Monster card is now separated from Character card and has its own design. It proposes a "rules" field for basic attack rules
- Character skill cards propose now 5 empty fields that can be used for custom skills (in the campaign I'm involved into, we use some specific skills derived from the classic ones)
You can find a detailed description fo the modifications into the template package.
Note that when a new field is added (such as the "melee range" of the user defined skills), it uses a standard UCS field which has no other use for this card type. For instance, "melee range" is based on "text contents 10" which is not used in the power cards in this template. This should then appear strange if the card is used in another UCS template, but this will not cause an error. The UCS compatibility is maintained.
Note that this is Thindaraiel 4.6 revision, whereas the previous version was 4.1. I made the modifications one step after another, preparing the next versions (4.2 to 4.5) but had no time to release them. Instead of releasing all these versions at a time, I only release the last one.
Please, do not hesitate to comment the template. Specifically the Monster cards, do you find them useful ? Do they still contain some useless fields ? What other evolutions do you expect to see in the future ?
Thanks for your feedback.
