Thindaraiel template, version 4.6

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Thindaraiel template, version 4.6

Postby Thindaraiel » Mon Mar 23, 2009 4:28 am

Here is a new version of the Thindaraiel template, for UCS Beta4.
You can download it here : http://www.mediafire.com/download.php?uma3zvzyygw

As the UCS did not evolve since the previous version of the template, there is no major functionality change in this version. The changes are mainly design and modularity ones, with some little enhancements that were waited for a long time.

Here is a short list of modifications:
- some new icons
- use of the new codes (UCS Beta4) for symbol characters. The old ones are not suppressed, but use red icons, to help users to locate their old symbol codes and replace them with the new ones.
- Optional1 and Optional2 cards are reserved for Race and Feat infos
- the action/attack icons are basically colored in the header color. But some are not easily readable, so I added a styling option to allow the user to choose the icon color
- Same thing with damage icons, for which grey icon is not easily usable on grey background (metal theme). Therefore, a styling option allow to choose between black and grey colors.
- Keyword field can be masked (styling)
- Ritual cards can have 2 icons for skill and category of ritual (styling option)
- only 3 boxes are displayed on right size of the card. But 2 more can be activated: the card label is displayed in the bottom of the card, and the box appears when the label is filled.
- the Defense field is now used, it is located near the first lateral box and displays as an icon.
- attack and action icons are swapped on item cards. This makes the item type appear in the left icon.
- on power cards, item and frequency icons are not available. On item cards, action and range icons are not available.
- range and burst values now appear in a little circle near the range icon. A new "melee value" field is available for melee range (such as "Melee 2" for instance)
- Monster card is now separated from Character card and has its own design. It proposes a "rules" field for basic attack rules
- Character skill cards propose now 5 empty fields that can be used for custom skills (in the campaign I'm involved into, we use some specific skills derived from the classic ones)

You can find a detailed description fo the modifications into the template package.

Note that when a new field is added (such as the "melee range" of the user defined skills), it uses a standard UCS field which has no other use for this card type. For instance, "melee range" is based on "text contents 10" which is not used in the power cards in this template. This should then appear strange if the card is used in another UCS template, but this will not cause an error. The UCS compatibility is maintained.

Note that this is Thindaraiel 4.6 revision, whereas the previous version was 4.1. I made the modifications one step after another, preparing the next versions (4.2 to 4.5) but had no time to release them. Instead of releasing all these versions at a time, I only release the last one.

Please, do not hesitate to comment the template. Specifically the Monster cards, do you find them useful ? Do they still contain some useless fields ? What other evolutions do you expect to see in the future ?

Thanks for your feedback.
Thindaraiel
 
Posts: 102
Joined: Fri Dec 19, 2008 5:08 am

Re: Thindaraiel template, version 4.6

Postby Zerberbuth » Tue Mar 31, 2009 12:39 pm

Hello Thindaraiel.

First off great template, I intent to use your horizontal card style for all my dnd 4 hand out needs. I'm replying to this tread to alert you of two bugs in the 4.6 version that I found, and am not certain that have been brought to your attention.

The first one is simple. There is a warning when loading the UCS package (4.0) about an unexpected key 'speed' in fields-creatures-profile.txt. This is easily fixed by changing the field name to 'normal speed' instead of 'speed' on line 246 of that file. Not much of a big deal since there aren't any creatures yet in the database, it's just that everywhere in the code, the field name used is 'normal speed' and not just 'speed'.

The second bug is a bit more annoying, and I haven't been able to find the exact source of the problem, but here's what I found. Again, when loading the UCS package (4.0) there is another error message saying 'collection has no member 'none' in function defenseFilename'. After looking around I found that in the code, 'none' is sometimes used with a capital N in many instances, and sometimes used with a lowercase n, and I'm guessing MSE is case sensitive when it comes to it's script language.

I can manage to remove the error by changing the fields with 'None' in choiceimages-defense.txt and scripts-powers-box.txt to a lower case n, however the option to choose 'none' never appears in the actual cards themselves. Since choosing one type of defense forces the icon it to appear upon all cards without an option to remove it (via choosing the non-existant 'none' option) the only way I've managed to export non-attack cards without a defense icon is to close MSE and go to that non-attack cards 1st before an actual icon is loaded.

Let me know if you find a fix to the 2nd issue, and I'll let you know if I find something more.

Zerb

Edit: I also forgot to add another issue with the defense icons, your ressource file names are not named properly for will and fortitude. You link to 'defense_for.png' and 'defense_wil.png' in your scripts, but the actual files in the resource directory are called 'defense_fort.png' and 'defense_will.png'. I had to remove the extra letters from the filenames to make the icons appear on the cards.
Zerberbuth
 
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Re: Thindaraiel template, version 4.6

Postby Thindaraiel » Wed Apr 01, 2009 2:19 am

The first and second problems are due to UCS Beta 4 release. Hirahito produced a corrective patch, but I think it is not linked on the main download page. Here is the link : download/file.php?id=43

The last problem is indeed a bug in my template. I will make a corrective patch as soon as possible.

Thanks for your help !
Thindaraiel
 
Posts: 102
Joined: Fri Dec 19, 2008 5:08 am

Re: Thindaraiel template, version 4.6

Postby Thindaraiel » Wed Apr 01, 2009 2:40 am

Corrected !

here is a patch file, apply it in addition to the 4.6 template install.
Attachments
Thindaraiel patch v4.6.a for UCS Beta4 patched.rar
(1.09 KiB) Downloaded 73 times
Thindaraiel
 
Posts: 102
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Re: Thindaraiel template, version 4.6

Postby Zerberbuth » Wed Apr 01, 2009 8:25 am

Fantastic ! Keep up the good work :D
Zerberbuth
 
Posts: 2
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Re: Thindaraiel template, version 4.6

Postby Highland Raider » Fri Apr 17, 2009 3:43 pm

I'm unable to get the Thindaraiel template v4.6 to load when I run MSE. I have version 0.3.8 installed. The Hirahito Simple, DennisB, Ander00, and Ewok variants show up as available, but no Thindaraiel . . . and I'm interested in the monster templates you'd put together. What the **** am I doing wrong here? :D

Thanks.
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Re: Thindaraiel template, version 4.6

Postby Highland Raider » Fri Apr 17, 2009 8:40 pm

Errr, never mind. I discovered that the files were being dumped into a folder called Thindaraiel v4.0 for UCS Beta4 with the 4e-UCS folders being secreted within that folder. Once I cut-n-pasted the necessary folders back out to the data folder, things work correctly.
Highland Raider
 
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Re: Thindaraiel template, version 4.6

Postby Thindaraiel » Mon Apr 20, 2009 1:34 pm

happy that you managed to solve the problem, because I thought about it and didn't understand why it didn't work !
Thindaraiel
 
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Re: Thindaraiel template, version 4.6

Postby windmongger » Wed May 20, 2009 8:19 am

Hi, looking at your template i noticed that you have small boxes on the right hand side of the card. Somehow it doesn't appear when I click on your template or any other template that has the small boxes? Do you know how I can fix this issue?

Any help would be greatly appreciated.
windmongger
 
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Re: Thindaraiel template, version 4.6

Postby Thindaraiel » Wed May 20, 2009 9:58 am

Enter a text in the "label" field and the box will appear !!
Thindaraiel
 
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Re: Thindaraiel template, version 4.6

Postby windmongger » Wed May 20, 2009 7:20 pm

Thindaraiel, Thanks for the solution. Will give it a try asap. Thanks again
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