So, now that the PHB3 is out . . .

A location for users and developers to discuss the proposed D&D power cards and character sheet tools.

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So, now that the PHB3 is out . . .

Postby Highland Raider » Sun Mar 21, 2010 6:49 pm

Is any forward progress being made on updating the templates and Compendium Script? :D I know. I know. Everyone's busy [me included]. But I just had to ask. :D Inquiring minds want to know . . . .
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Re: So, now that the PHB3 is out . . .

Postby Chewie » Mon Mar 22, 2010 2:31 pm

I will say on my end (Compendium Script) that no, there has been no forward progress. I have noticed a problem with the augment powers with the psionics (monk excluded, of course), and I need to release another version to take care of that. I have not looked too much at the monk's powers, but I can bet that they probably aren't the prettiest looking cards right now. I can look over them to make a better judgement this afternoon. If anyone sees any problems with the Compendium Script cards, please let me know. I still use the cards for my group, but our characters don't change very often so I don't look at other class's cards very often.
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Re: So, now that the PHB3 is out . . .

Postby Thindaraiel » Tue Mar 23, 2010 11:31 am

I am a little disengaged from D&D for the moment, so I don't even know what is inside PHB3. What are the "conceptual" changes who would need an upgrade of the data model ? I heard of the psionic variable powers, but this is all I know.

To write a new version of the data model, I will need help to define what fields are needed.
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Re: So, now that the PHB3 is out . . .

Postby Drunia » Sun Mar 28, 2010 12:37 pm

I'd like to help if you can explain what you need. Just adding Tomes to the template would be awesome for the Wizard in my party.

For Psionics, instead of Encounter powers they have Augmentable At-wills. So just getting the card to show up as "Hit:Stuff" Augment 1 "Hit:Stuff" is the only thing needed. But the only part that doesn't show up right now is the Augment line, and that is pretty easy to add so.
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Re: So, now that the PHB3 is out . . .

Postby Thindaraiel » Tue Apr 06, 2010 2:49 am

So you mean we need
1) another type of item: Tome. What are its specificities ? Gold, level, are standard attributes. Then, what does it describe ?

2) "augment" attribute for Psionic powers. If a power has the Psionic type, then we can add a "augment" attribute (optional ? mandatory ?), with a value. is it correct ?
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Re: So, now that the PHB3 is out . . .

Postby Highland Raider » Tue Apr 06, 2010 8:18 am

Thin,

Since I'm the one who started this thread, let me sit down over the next few days and hammer out a list of things I've noticed that should be worked in somehow. After my original post, I haven't had much chance to sit down and close read the books to find needed changes to the templates. I'll try to get to that this evening or tomorrow evening.

EDIT: OK, so it's later this evening, and this is what I've come across (and if anyone finds something else, feel free to correct me). :D

Edit: moved to a reply message in order to update date stamp. :D
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Re: So, now that the PHB3 is out . . .

Postby Highland Raider » Fri Apr 09, 2010 7:57 am

Here's what I've found thus far.

PHB3 adds the keywords: Psionic, Augmentable, Full Discipline, Runic, Varies, and Zone (the latter two have probably occurred elsewhere and I just haven't come across them because I haven't played a character using powers with those keywords). Most of the Monk powers with the Full Discipline keyword have an Attack Technique and a Movement Technique, which fill the Effect slot in other powers. The Psionic powers with the Augmentable keyword have Augment 1, Augment 2, Augment 4, or Augment 6 listed, again filling the Effect slot of other powers.

Skill Powers are added, which are Utility Powers tied to skills, so there is an Acrobatics Utility 2, and so on.

Superior Implements have been added, which have special properties accessible by those who have the Superior Implement Feat. Those special properties are akin to weapon properties (and I don't recall offhand how those are displayed in the MSE Power Cards). Let me know what other information you'd need, if any.

Ki Focus is added as an Implement.

When I open the Powers card set, I get the following message:

Unexpected Key 'or Dex vs. Ref'
Unexpected Key 'or Dex vs. AC'
Unexpected Key 'or Cha vs. For'
Unexpected Key 'or Con vs For'

When I open the Items card set and click on a Companion item, I get the following message:

parameter input has
no member 'Equipment Companion'
in function trim
in function isEmpty
in function iconFilename
in function iconMaskPngFilename
while updating styles for 'left icon'

The same message appears for Weapon/Implement Holy Symbol, Weapon/Implement Tome, Weapon/Implement Ki Focus, Weapon/Implement Dragonshard Augment, Equipment Familiar, and Immurements.

The other thing that PHB3 adds is Hybrid classes, which pretty much follow the same pattern as standard classes but some have both a list of Class Features and a list of Hybrid Talent Options.

I think that covers it in nutshells. If any clarification is needed, let me know. I'll check back as I can and offer what help I can [which won't be much for actually plugging in script for the MSE stuff--I've looked it over and my experience with BASIC and Turbo Pascal years ago don't give me much hope]. :lol:
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Re: So, now that the PHB3 is out . . .

Postby Highland Raider » Tue Jul 20, 2010 11:57 am

Just checking in to see if any progress has been made on post-PHB 3 modifications . . . .
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