Archive for the 'rpg' Category

Random Idea for MMORPG design

Tuesday, June 27th, 2006

I was reading an article on MMORPG design, and was struck by the following comment:
MMORPGs tend to attract people whose personalities don’t match my own. Off-line CRPGs are only populated by me and a few thousand NPCs; they are devoid of bloodthirsty teenagers.
I had an idea that seems marvelously simple, but to my knowledge it [...]

Why high-level games suck

Tuesday, June 20th, 2006

We’re in the final stages of a major plot-arc in the Convergent Threads campaign, and I’ll readily admit that I almost can’t wait til it’s over. Not because I’m looking forward to the end of the campaign, but because I’m sick and tired of the insane level of prep-work involved.
Around level 5, we lost [...]

Illusion of Control

Friday, June 16th, 2006

I’ve been struggling a bit with my current campaign, not because I don’t like the direction it’s going, but because it feels like I’ve lost (almost completely) the interest of one of the longest-running players. It’s frustrating, because my primary goal in DM-ing is to ensure that all the players (myself included) have a [...]

Projects…

Friday, May 12th, 2006

It’s that time again: time for me to invest serious amounts of time upgrading and tweaking my website. Chances are good that no one (other than myself) will really care, but I suppose it’s a possibility. The current batch of projects:

Find out why the gallery isn’t working anymore.
Update the gallery software to v2
Update [...]

Where’s the Plot?

Thursday, April 27th, 2006

With my one-year anniversary with my current gaming group rapidly approaching, I’ve taken some time to reflect on all that has transpired. We’ve run a total of three separate campaigns, starting with the conclusion of a long-running D&D campaign set in the Forgotten Realms, to which I was (to my dismay) only party to [...]