Random Idea for MMORPG design
Tuesday, June 27th, 2006I was reading an article on MMORPG design, and was struck by the following comment:
MMORPGs tend to attract people whose personalities don’t match my own. Off-line CRPGs are only populated by me and a few thousand NPCs; they are devoid of bloodthirsty teenagers.
I had an idea that seems marvelously simple, but to my knowledge it [...]