Archive for the 'game theory' Category

Active vs. Reactive RPG Campaigns

Tuesday, March 25th, 2008

In my experience, there are two distinct styles of campaign - Active and Reactive - as judged from the player perspective.
In a reactive campaign, the GM is primarily responsible for plot advancement. He develops scenarios in advance that he thinks will intrigue and capture the imagination of the players, and during the actual session, [...]

Thoughts on D&D 4E

Friday, March 21st, 2008

Based on the reactions from the internet community to date, D&D 4E will either be the Second Coming or the destruction of the entire RPG community. My reactions to the most common criticisms:

D&D 4E is just a money grab: Marketing almost certainly played a role in the decision to release a new edition. [...]

A Response to the Tao of Zen Nihilism

Thursday, March 20th, 2008

This is in response to a blog post by John Wick (via Declassified). The first chief premise is that D&D 4E will not be a role-playing game, at least insofar as it does not fit his definition of a role-playing game:
A roleplaying game is a game in which the players are rewarded for making [...]

Star Wars Saga Edition (P)review

Friday, May 4th, 2007

I heard about the upcoming revision to the Star Wars Role-Playing Game, Saga Edition a while ago, and my first reaction was to groan in annoyance at the money-grubbing materialism of the publisher. I own both the original and revised editions of d20 Star Wars, and while both have their high points, I really [...]

Irrationality and Fairness

Wednesday, April 11th, 2007

The Ultimatum Game is a demonstration of either human irrationality or an inherent desire for “fairness.” While I would like to believe that, were I the responder, I would choose rationally to accept any non-zero sum offered, I don’t think that would be the case. In thinking about my choice, I would undoubtedly [...]