Archive for March, 2008

A Response: Why 4E Doesn’t Feel Like D&D

Saturday, March 29th, 2008

This post is a response to JD Wiker on Why 4E Doesn’t Feel Like D&D.
The first point is that trying to judge a half-seen preview as representative of the entire game is a potential problem. It’s entirely possible that the impression he’s gotten is based only on the limited information currently available, and with […]

A Commitment to Quantity

Thursday, March 27th, 2008

Some may have noticed that my posts have picked up in the past week or so. I’m currently striving to improve my writing through forced practice. Namely, I’m trying to do the following:

Write for at least one hour every day
Post the results of your writing at least once every 2-3 days
Keep writing for […]

Divided Player Base

Thursday, March 27th, 2008

D&D Fourth Edition is making some definite steps towards refining its focus as a game. Those changes have sent ripples throughout the gaming community, creating a wide variety of conflicting opinions. The ultimate result of this conflict will be a division of the D&D player base, with players choosing one (or more) of […]

The Curse of the Game Master

Wednesday, March 26th, 2008

I often joke to my gaming group that I’m always the Game Master, and every game where I am not inevitably self-destructs in three sessions or less. For proof, I’m listing all the campaigns I’ve ever played in:

Cutting Teeth - I’d just gotten the Basic D&D Boxed Set (red box). I’d run a […]

Active vs. Reactive RPG Campaigns

Tuesday, March 25th, 2008

In my experience, there are two distinct styles of campaign - Active and Reactive - as judged from the player perspective.
In a reactive campaign, the GM is primarily responsible for plot advancement. He develops scenarios in advance that he thinks will intrigue and capture the imagination of the players, and during the actual session, […]