Archive for June, 2006

Why high-level games suck

Tuesday, June 20th, 2006

We’re in the final stages of a major plot-arc in the Convergent Threads campaign, and I’ll readily admit that I almost can’t wait til it’s over. Not because I’m looking forward to the end of the campaign, but because I’m sick and tired of the insane level of prep-work involved.
Around level 5, we lost [...]

Gallery is back!

Saturday, June 17th, 2006

Thanks to the tireless efforts of my good friend and sysadmin, Jason, the Gallery is back and better than ever! I’m still working to import all the old images, but it should be up within the next few days.
Update: If anyone would like access to upload pictures to the gallery, please let me know [...]

Popularity…

Friday, June 16th, 2006

So I just checked my MySpace profile, because I’m eagerly awaiting a response from a friend I hadn’t heard from in a while, and I found that I actually had friend requests pending approval. Since I’m almost never on myspace (or friendster, or xanga) I was amazed that someone had actually found me. [...]

Illusion of Control

Friday, June 16th, 2006

I’ve been struggling a bit with my current campaign, not because I don’t like the direction it’s going, but because it feels like I’ve lost (almost completely) the interest of one of the longest-running players. It’s frustrating, because my primary goal in DM-ing is to ensure that all the players (myself included) have a [...]

Security vs. Privacy

Friday, June 2nd, 2006

This article was originally spurred by the generally negative portrayal of the Electronic Frontier Foundation (EFF) in the novel Digital Fortress. As a long-standing fan and member of the EFF, I must admit that I was more than a little taken aback at some of the characterizations of the organization. The members of [...]