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	<title>Comments on: Random Idea for MMORPG design</title>
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	<link>http://toosigma.com/archive/2006-06-27/random-idea-for-mmorpg-design/</link>
	<description>far from normal</description>
	<pubDate>Mon, 21 May 2012 02:32:18 +0000</pubDate>
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		<title>By: Philip</title>
		<link>http://toosigma.com/archive/2006-06-27/random-idea-for-mmorpg-design/comment-page-1/#comment-550</link>
		<dc:creator>Philip</dc:creator>
		<pubDate>Mon, 10 Jul 2006 10:20:38 +0000</pubDate>
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		<description>Interesting idea, but I think I would prefer an active "sorting" method as opposed to an entry test to determine which server a player lands on when he/she logs in. Simply, I would rather the trend established by the way a player actually plays to determine who he/she is bunched with rather than allowing them to "hack" an entry test. Anyone who knows that they are being tested can concoct a series of answers that will put them onto a server of their choice, with all kinds of unwitting targets...er...players. By encorporating the grouping as a matter of statting actual play, while the test may be a good jump-off point, it will force even those who "hack" the test to wind up with the proper group of players. Also, should one's play trend differently during the game for whatever reason, he/she will generally always be in a group of similarly-typed players regardless of their "evolution". Just my 2c from a non-MMORPG player ;-)</description>
		<content:encoded><![CDATA[<p>Interesting idea, but I think I would prefer an active &#8220;sorting&#8221; method as opposed to an entry test to determine which server a player lands on when he/she logs in. Simply, I would rather the trend established by the way a player actually plays to determine who he/she is bunched with rather than allowing them to &#8220;hack&#8221; an entry test. Anyone who knows that they are being tested can concoct a series of answers that will put them onto a server of their choice, with all kinds of unwitting targets&#8230;er&#8230;players. By encorporating the grouping as a matter of statting actual play, while the test may be a good jump-off point, it will force even those who &#8220;hack&#8221; the test to wind up with the proper group of players. Also, should one&#8217;s play trend differently during the game for whatever reason, he/she will generally always be in a group of similarly-typed players regardless of their &#8220;evolution&#8221;. Just my 2c from a non-MMORPG player <img src='http://toosigma.com/archive/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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