Text Messaging is a Ripoff

December 29, 2008

The mobile phone carriers are some of the worst offenders of monopoly power. Case-in-point is the pricing of the text messaging system. A recent New York Times article explores it in some detail - but I don't think they go quite far enough. Consider that the average per-message cost (assuming you don't have a special deal) is $0.20. If you have a special plan (which according to the article run $10-15) you can cut that price to about $0.01 per message. That may sound really cheap - but let's do a little math:

Text messages are limited to 160 characters. Assuming a standard ASCII encoding, it takes only 1 byte to store each character - so a message is approximately 160 bytes in length. At the prices quoted above:

  • $0.20 per message / 160 bytes per message = $0.00125 per byte = $1.28 per kilobyte = $1,310 per megabyte = $1,342,177 per gigabyte
  • $0.01 per message / 160 bytes per message = $0.0000625 per byte = $0.06 per kilobyte = $65 per megabyte = $67,109 per gigabyte
Now let's compare that to another great monopoly offender - Comcast. They recently announced a bandwidth cap of 250 gigabytes on their "unlimited" monthly service, which in my case costs about $50 per month. Doing the math, we get a cost of $0.20 per gigabyte. If Comcast decided to charge the text-messaging bulk rate for their service, it would cost a staggering $16 million per month!!! If Verizon et al. charged the Comcast data rate, then you could send an equally staggering 53.7 million messages for a single penny!!!

The only reason the phone companies manage to get away with this outright robbery is because few people actually take the time to figure out how exorbitant these fees really are.

D&D Software Project

December 5, 2008

As an ardent fan of the new 4th edition of Dungeons and Dragons, I've been creating power cards for my players to speed up and simplify play. After discovering the exceptional Magic Set Editor cards created by several designers on the ENWorld forums - I've resorted almost entirely to using their designs. In the ongoing and lengthy discussion, several of the designers (and yours truly) have decided to band together and pool our resources to create an even better result.

Currently, there are two proposed projects on the agenda:

  • Create a unified standard GAME file - this file contains all the game-relevant information. By creating a unified standard, we should be able to facilitate updating all the various card templates with the latest game information as quickly as possible after release. It will also hopefully minimize duplication of effort, since each designer need only design their templates to match the standard, and won't have to manually enter all the game information.
  • Create a program that can read the D&D Insider Character Builder's XML output files. That information can then be used to create a customized character sheet based on any of a variety of user-designed PDF templates. The data is also used to create a custom set of printable cards using the Magic Set Editor cards.
To help track the project, I'm creating some pages on the wiki and forum.

Anyone who wants to help contribute - feel free to register or drop me an email.

Colorado Ballot Initiatives 2008

October 20, 2008

As a resident of Colorado, I have a lot of research to do regarding the various amendments and referendums that will appear on November's ballot. I've found a couple sites that purport to give a "fair and unbiased" suggestion on how to vote, but I don't really believe there is such thing as an unbiased perspective.

In discussing a couple of the initiatives at work, my colleagues were somewhat impressed by my knowledge of the various initiatives and when I asked if they would appreciate a more thorough rundown, they all agreed it would be helpful. My basic plan is to post one issue each day, with Pros, Cons, My Bias, and My Verdict sections as best as I can present them. I will do my absolute best to make the Pro and Con sections as free from bias (mine or otherwise) as possible.

My General Biases

  • Politically, I'm closest to a libertarian. That makes me socially liberal and fiscally conservative.
    • Fiscal Conservative - The government should be as small as possible to ensure the common good - i.e. low government spending, and as a result, low taxes. I tend to favor a "free market economy" and oppose governmental regulation of business unless it is necessary to correct a market failure or imbalance.
    • Socially Liberal - The government should interfere as little as possible with the private lives of its citizens. So long as something does no direct harm to a citizen, the government has no business sticking their nose in. As such, I'm strongly opposed to most "morality" based legislation which seeks to impose a tyranny of the majority.

  • I tend to oppose special interest groups. The benefits allocated to special interests usually result in an increase in taxes and the size of government.
  • When in doubt, I prefer the status quo. Unless there is a compelling reason to change the law, I prefer to err on the side of not changing it until such a clear reason becomes available.
  • I have no affiliation with any of the groups behind the initiatives.
I'm very interested in hearing any comments anyone might be able to provide - discussion could very well reveal flaws in my logic and might change my opinion.